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优动漫 Clip Studio Paint EX 1.8.5 64位中文破解版 含补丁文件

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Clip Studio Paint EX  是一款使用广泛的动漫设计软件,软件分为多个版本,这个EX的功能相对来说比较全一点,拥有丰富实用的画笔式,并且支持与各类触控板连接使用.      

Clip Studio Paint EX 1.x Win64
Info:
Everything can be made with this software
for Manga
for Illustration
for Animation
CLIP STUDIO PAINT has a wide range of pens, brushes and other artistic functions. When it comes to expressing yourself artistically, the sky is the limit!
安装破解教程
1、下载数据包然后解压,双击“CSP_184w_setup.exe”点击next

2、选择“I accept the terms of the license agreement”然后点击next

3、点击install开始安装

4、软件正在安装,请耐心等待

5、安装完完成点击finish

6、安装完成后将数据包中init,CLIPStudioPaint.exe复制到软件安装目录下替换原文件,默认路径C:\Program Files\CELSYS\CLIP STUDIO 1.5\CLIP STUDIO PAINT

7、运行CLIPStudioPaint.exe,运行注册机点击generate生成序列号,将序列号复制到软件上然后点击register license

8、选择第一项然后点击next

9、选择“perform automatically”然后点击next

10、将认证码复制到注册机上并点击generate生成激活码,再将激活码复制到软件上

11、激活成功,安装破解完成

12、运行即可免费使用了


下载地址

(回复可见内容)




XShell破解版「6.0.0109」已激活授权绿色版

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作为一款优秀的SSH终端模拟工具,XShell支持ssh1和ssh2,还支持telnet协议,可以方便的管理远程主机,XShell资源占用底,操作也很方便,同时可以有效的保护信息安全性。



修改介绍

- 基于官方原版版本制作
- 祛除帮助文件
- 祛除多余语言,只保留简体和繁体中文
- 祛除更新检测shaoit.com
- 祛除崩溃记录收集文件
- 祛除后台授权服务
- 完善授权服务删除报错
- 绿色免安装
- 运行绿化就是已注册企业版



Xshell破解版 v6.0.0109中文免注册码授权激活版
  • 授权:共享软件
  • 类型:国产软件
  • 语言:简体中文
  • 大小:未知
  • 日期:2018-12-13
  • 环境:Win2003WinXPWi...
下载

PS:依赖运行库,请装运行库,每次看人反馈什么这用不了那用不了,你怎么不看看为什么导航条上写个 “运行库” 呢?难道这三个字这么牛逼非要放在上面?就是为你们准备的。
   注意绿化批处理运行时会写入 Host 屏蔽联网检查 KEY 和更新,请放行,不信任的请拦截,但本人不保证注册的有效性是否失效。

一些使用技巧:
链接某些服务器乱码?看下图设置


运行某些命令提示 “unknown terminal type”? 看下图设置

眉意[3P]

似水流年·岁月有痕[3P]

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似水流年·岁月有痕[3P]  





一点残红欲尽时[3P]

Solid Angle Katana 2.6 (3.0) to Arnold 2.2.2.0

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Solid Angle Katana 2.6 (3.0) to Arnold 2.2.2.0 | 1.1 Gb

Solid Angle has released version 2.2.2.0 of Arnold for Katana (or KtoA). This plug-ins provides a bridge to the Arnold renderer from within the standard Katana interface. KtoA is now shipping with the latest Arnold: 5.2.2.0 core.

KtoA 2.2.2.0 - Release Date: December 13, 2018


Enhancements
- Update to Arnold 5.2.2: The core version has been updated to 5.2.2, with improved photometric (IES) light sampling, hair shader anisotropy controls, and more; see the release notes. (#352)
Incompatible Changes
- XGen multithreaded disabled: XGen is currently unstable when using multithreading, so the toggle is now removed and ignored on ArnoldXGen, and may be re-enabled at a later date when XGen handles internal multithreading better. Note that if you have multiple XGen procedural locations, that can also cause instability if parallel_node_init is turned on in ArnoldGlobalSettings, so if you experience crashes please turn that off as well. Finally, the XGen procedural in MtoA will be updated to guard against these crashes in the near future so that parallel_node_init does not need to be turned off. (#353)
Bug Fixes
#353 xgen multithreading is unstable

About Foundry Katana. Katana's highly efficient, collaborative approach to lighting and look development gives you the creative scope and scalability to meet the needs of today’s most demanding CG-rendering projects. Equally suited to both short and long-form animation and VFX projects, Katana’s unique design lets you work with massive scenes and high volumes of shots; easily reuse looks; and make revisions without repeating scene setup work, so you can spend more time achieving higher quality results.

About Solid Angle. Solid Angle is the technology company behind the Arnold rendering software. With offices in Madrid and London, Solid Angle’s customers include ILM, Framestore, Sony Pictures Imageworks, Rodeo FX, Luma Pictures, Image Engine, The Moving Picture Company, Digic Pictures, The Mill and Psyop. Arnold was designed to efficiently process the complex geometric datasets required for feature-length CGI animation and big-budget visual effects, while at the same time simplifying the pipeline. This unique renderer has been used to create the VFX seen in “Guardians of the Galaxy”, “Elysium, “Gravity”, “Pacific Rim”, Marvel's “The Avengers”, and “Alice in Wonderland”, to name just some. Marcos Fajardo is the founder of Solid Angle and lead architect of Arnold. The software is now available as a standalone renderer, as a C++ API and as a set of plug-ins for leading 3D applications such as Maya, Softimage and Katana on Linux, Mac OS X and Windows.

About The Foundry. The Foundry develops award-winning computer graphics and visual effects (VFX) software used globally by leading artists and designers. The portfolio lets users create inspiring and technical high-end visuals across a wide range of industries including film, TV, commercial and games, as well as the CAD, design and architecture markets. Together we constantly strive to produce innovative solutions that meet the needs of our customers and the ever-changing environments in which they work.

Product: Solid Angle Katana 2.6 (3.0) to Arnold
Version: 2.2.2.0
Supported Architectures: x64
Website Home Page : www.solidangle.com
Language: english
System Requirements: PC / Linux
Supported Operating Systems: Windows 7+ on x86-64, with VC++ 2015 redistributable installed / Linux: x86-64, RHEL 6+ or compatible glibc
Software Prerequisites: The Foundry Katana 2.5v6+, 2.6v1+, 3.0v1+
Size: 1.1 Gb
下载:https://www.sdbeta.com/wg/2018/0605/223327.html

Solid Angle Houdini to Arnold 3.2.1 for Houdini

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Solid Angle Houdini to Arnold 3.2.1 for Houdini | 451.3 mb

Solid Angle has unveiled Arnold for Houdini 3.2.1. This add-on provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage.

HtoA 3.2.1 - Release Date: 12 December 2018

Enhancements
- Packed primitive translation (htoa#381)
- CopyToPoints SOP should Instance with Pack and Instance option (htoa#1133)
- Translate packed fragment primitives (htoa#1142)
- Inherit materials for packed primitives (htoa#1139)
- Memory usage in CopyToPoints SOP translation when instancing packed primitives (htoa#1148)
- Deformation motion blur for packed primitives when instancing (htoa#1152)
- Add toon UI for sheen parameters (htoa#1125)
- Add cryptomatte AOVs to ROP (htoa#1132)
- Add the velvet preset for Standard Surface (htoa#1138)
- Improved sampling of photometric lights: Photometric lights now take advantage of the same techniques used for point lights. This can show significant reductions in noise, especially for large lights illuminating surfaces at grazing angles (rim lighting, for example). (core#7646)
- Separate azimuthal roughness in standard_hair: You can now specify different roughness values for the azimuthal and longitudinal distributions on the standard_hair shader. A new roughness_azimuthal parameter is used when roughness_anisotropic is enabled. The roughness parameter is then used to control the longitudinal roughness. When roughness_anisotropic=false, roughness controls both the azimuthal and longitudinal distributions as before. (htoa #1137, core#7400)
- License manager priorities: Order in which license managers are checked can now be specified by the environment variable ARNOLD_LICENSE_MANAGER which contains a comma separated list of the following tokens (clm, rlm or none). If ARNOLD_LICENSE_MANAGER is not set, Arnold will use the default priorities of rlm,clm. (core#7384)
- Linkable toon uv/angle_threshold: The NPR toon shader's uv_threshold and angle_threshold parameters are now linkable. (core#7713)
- Adaptive Subdivs Interruption: It is now faster to interrupt ongoing adaptive subdivision (core#7722)
- Cryptomatte 1.1.0: Upgraded Cryptomatte to 1.1.0 which contains the fix: "Preview AOVs are now always displayed in display drivers, even when preview_in_exr is disabled". (core#7631)
- Upgrade OIIO and OSL: OIIO has been upgraded to 2.0.0 and OSL to 1.10.1 (core#6040, core#7283)
- Profiling node stages: Profiling of node_init and node_update have been added so that it's possible to see which nodes are consuming significant time in these stages. (core#7313)
Incompatible changes
- Round corners default radius: The default value of round_corner.radius has been changed from 1.0 to 0.01 (core#7624)
- Photometric lights with radius: Just like their point_light counterparts, points within the sphere defined by photometric_light.radius will no longer be illuminated. (core#7646)
- Minimum OSX version requirement raised from 10.8 to 10.9 In order to upgrade to a more recent version of OIIO, the minimum required OSX version has been raised from 10.8 (Mountain Lion) to 10.9 (Mavericks). (core#7318)
Fixes
- Alembic primitives IPR frame update issue (htoa#1119)
- IPR crash on camera update with alembic procedural (htoa#1122)
- Crash rendering packed agents with deformation motion blur (htoa#1144)
- Assign Material ROP Fixes (htoa#1129)
- Fix makeTx texture generation for duplicate textures (htoa#1131)
- Auto generate .tx textures on light textures (htoa#1068)
- Round corners default radius fixed (htoa#1126)
- Multiple concurrent users on the same node each check out a license with CLM (core#7359)
- Uncaught exception during OptiX device selection (core#6925)
- Toon Render: random issues with keylight initialization (core#7436)
- Shadow artifacts in Overlapped Polygons (core#7588)
- Randomly corrupted matrix on procedural lights (core#7593)
- Noice: AOV variance is not found if added using LPE AOVs (core#7596)
- photometric_lights crash when radius is non zero (core#7605)
- Round Corners: not working with transmission (core#7623)
- Round corners: switch default radius to 0.01 (core#7624)
- crash when writing to an invalid profile.json (core#7629)
- uv_camera crashes with tiny triangles without normals (core#7632)
- noice requiring more output paths than inputs (core#7643)
- Alembic Scalar property being translated as Array (core#7663)
- alembic crash with bucket callback in Arnold < 5.2 (core#7682)
- Threaded subdivs crash on render abort (core#7691)
- Disable OptiX when bad NVML is found (core#7698)
- degenerate camera_projection produces invalid texture lookups (core#7712)
- Threaded Subdivs: fix interrupt request latency regression (core#7722)
- Crash in materialx due to invalid/unrecognized node types (core#7723)

About Arnold for Houdini. HtoA provides a bridge to the Arnold renderer from within the standard Houdini interface. Having been in beta for several months, the plugin has already been used in production by many studios, including Prime Focus World for Hercules and Vampire Academy, Milk VFX for the Sherlock and Doctor Who TV series, and Framestore NY for the Captain Morgan commercials.


About Solid Angle. Solid Angle is the technology company behind the Arnold rendering software. With offices in Madrid and London, Solid Angle’s customers include ILM, Framestore, Sony Pictures Imageworks, Rodeo FX, Luma Pictures, Image Engine, The Moving Picture Company, Digic Pictures, The Mill and Psyop. Arnold was designed to efficiently process the complex geometric datasets required for feature-length CGI animation and big-budget visual effects, while at the same time simplifying the pipeline. This unique renderer has been used to create the VFX seen in “Guardians of the Galaxy”, “Elysium, “Gravity”, “Pacific Rim”, Marvel's “The Avengers”, and “Alice in Wonderland”, to name just some. Marcos Fajardo is the founder of Solid Angle and lead architect of Arnold. The software is now available as a standalone renderer, as a C++ API and as a set of plug-ins for leading 3D applications such as Maya, Softimage and Katana on Linux, Mac OS X and Windows.

About Side Effects Software. Side Effects Software is a world leader in the development of Houdini, our advanced 3D animation and special effects software for use in film, commercials and video games. Side Effects Software has been recognized three times with Scientific and Technical awards from the Academy of Motion Picture Arts and Sciences. The Houdini family of animation software offers digital artists an unprecedented level of power, flexibility and control based on award-winning procedural technology. The comprehensive feature set includes: modeling, rigging, animation, particle effects, dynamics, compositing, integrated rendering, and more. All Houdini applications work together seamlessly and are available for the Mac OS X, Linux and Windows operating systems.

Solid Angle Houdini To Arnold v3.2.1 for Houdini破解版 crack Win/Mac/Lnx
  • 授权:共享软件
  • 类型:国产软件
  • 语言:简体中文
  • 大小:未知
  • 日期:2018-12-15
  • 环境:Win2003WinXPWi...
下载

Product: Solid Angle Houdini To Arnold
Version: 3.2.1
Supported Architectures: x64
Website Home Page : www.solidangle.com
Language: english
System Requirements: PC / MacOsx / Linux
Supported Operating Systems: Windows 7 x64 (H16: vc14 and H17: vc14.1) / MacOsx X 10.8+ (clang7.3) / Linux x86_64 (H16: gcc4.8 and H17: gcc6.3)
Compatibility: *
Size: 451.3 mb

Solid Angle Maya to Arnold 3.1.2 for Maya 2016-2018

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Solid Angle Maya to Arnold 3.1.2 for Maya 2016-2018 | 1.2 Gb

Solid Angle has released version 3.1.2 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.2.2.0 core.

3.1.2 - Release Date: December 13, 2018

MtoA 3.1.2 is a feature release, including the following improvements:

Shaders
- New aiOsl shader, that allows to write inline osl code and use it in a shading tree.
- Added Sheen parameter in aiToon and in the list of AOVs.
- Added "Azimuthal Roughness" to aiStandardHair.
- Added Velvet preset for aiStandardSurface.
- Fixed crash when assigning a shader to a custom shape procedural.
RenderView / IPR
- Always add default persp camera to the list of available cameras in ARV.
- Fixed error "Arnold RenderView is not unique" that could prevent from using ARV when opening an existing scene.
- Removing objects inside Render Setup collections wasn't refreshed in IPR.
- Enabling / disabling collections from Render Setup wasn't refreshed in IPR.
- Deleting an assignment in aiSetParameter wasn't refreshed in IPR.
Other
- Added arguments to Maya batch render to output Stats and Profile info.
- Set Overrides were not working on Standins.
- Upgraded Cryptomatte to 1.1.0 which contains the fix: "Preview AOVs are now always displayed in display drivers, even when preview_in_exr is disabled".
- Upgraded OIIO (2.0.1) and OSL (1.10.1).
Incompatible Changes
- Curves first segment wasn't rendered with the right amount of CVs. This was mostly visible for low samples and is now fixed. Existing scenes might, therefore, render differently.

#3637    incorrect sampling of curves at low sample rate
#3656    Deleting assignment expressions in set_parameter doesn't trigger an update
#3144    IPR doesn't react when disabling/enabling collections in Render Setup
#3350    Removing objects inside Render Setup does not refresh the ARV
#3560    xgen_procedural: inconsistent evaluation of parameters
#3616    Crash when applying shaders to custom shape procedural node
#3624    delta flag not being set for the xgen_procedural
#2812    Include date and hash in MtoA daily builds
#2841    Support OSL node
#3297    AOV shaders cause AOV UI re-populating issue
#3591    Set override on AiStandin not working
#3623    Hide Subdiv Iterations when subdivision is disabled
#3626    add sheen AOVs to the main aov list
#3633    traslate order of instanced reference objects inconsistent
#3634    aiStandardSurface node missing Specular Weight input connection.
#3636    [AVP] Ignore Test Resolution
#3639    mtoa_constant_ does not work on aiStandIn instances when rendered in ARV
#3644    aiMixShader isn't showing textures in VP2
#3645    [ARV] "Arnold RenderView is not unique" error
#3655    persp camera not available in ARV if it's non-renderable
#3657    Add Velvet preset for aiStandardSurface
#3622    Add Stats and Profile file output to the Batch Render flags
#3651    Expose azimuthal roughness in standard_hair
#3630    Add sheen parameters to Toon shader UI

About Solid Angle Maya to Arnold. Arnold is the high-quality rendering engine in Maya. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. Physically-based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles.
Arnold is one of the leading render plugins in the world of 3D graphics. The realism that it delivers, added to the simplicity of its interface, is what made Solid Angle’s masterpiece so popular.


About Solid Angle. Solid Angle is the technology company behind the Arnold rendering software. With offices in Madrid and London, Solid Angle’s customers include ILM, Framestore, Sony Pictures Imageworks, Rodeo FX, Luma Pictures, Image Engine, The Moving Picture Company, Digic Pictures, The Mill and Psyop. Arnold was designed to efficiently process the complex geometric datasets required for feature-length CGI animation and big-budget visual effects, while at the same time simplifying the pipeline. This unique renderer has been used to create the VFX seen in “Guardians of the Galaxy”, “Elysium, “Gravity”, “Pacific Rim”, Marvel's “The Avengers”, and “Alice in Wonderland”, to name just some. Marcos Fajardo is the founder of Solid Angle and lead architect of Arnold. The software is now available as a standalone renderer, as a C++ API and as a set of plug-ins for leading 3D applications such as Maya, Softimage and Katana on Linux, Mac OS X and Windows.

About Autodesk. Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges.
阿诺德渲染器插件Solid Angle Maya To Arnold 3.1.2 for Maya 2016-Maya 2018 破解版
  • 授权:共享软件
  • 类型:国产软件
  • 语言:简体中文
  • 大小:未知
  • 日期:2018-12-15
  • 环境:Win2003WinXPWi...
下载


Product: Solid Angle Maya to Arnold
Version: 3.1.2
Supported Architectures: x64
Website Home Page : www.solidangle.com
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7 and later
Software Prerequisites: Autodesk Maya 2016-2018
Size: 1.2 Gb

Toolchefs Atoms Crowd 2.5.0

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Toolchefs Atoms Crowd 2.5.0 | 414.5 mb

Toolchefs发布了Atoms Crowd 2.5.0,这是其跨平台人群模拟系统的最新更新,增加了“最先进的”OpenGL绘图系统,支持LOD,并提高了渲染速度。
Maya/Houdini/Katana 集群仿真模拟群体动画插件 Toolchefs Atoms Crowd v2.5.0破解版
  • 授权:共享软件
  • 类型:国产软件
  • 语言:简体中文
  • 大小:未知
  • 日期:2018-12-15
  • 环境:Win2003WinXPWi...
下载

Atoms Crowd是一个人群模拟框架,它基于骨架,模块化,可通过c ++或python完全自定义。Atoms Crowd与Maya,Houdini和Katana集成,但也是一个独立的应用程序,支持Vray,Renderman和Arnold。

2.5.0 - 日期发布2018年12月11日:此版本的Atoms Crowd包含以下错误修复和改进。功能和改进: - 变体管理器内的变体预览- 更新了AtomsCache / AtomsClothCache API - 使用“atoms”前缀和小写重命名原子vex 函数







- 支持Houdini 17.0.416
- 删除了Alembic lib作为依赖
- 更新了对于maya 2018的python提升为1.61
- Fbx maya导出器:堆栈名称与输出文件的名称相同
错误修复:
- 使用renderman从maya导出的无效运动模糊样本22
- 当光线投射仅在中心相交而不是视线光线的一侧时,网格避免模块不工作
- 在过渡/非循环剪辑的末尾错误混合帧
- ACS-68:在加载内部缓存的agentType时崩溃AtomsUI
- ACS-44:使用带有默认值为空的vex函数getAgentsStringMetadata时崩溃

关于Atoms Crowd。 ToolChefs发布了Atoms Crowd,这是一个专为视觉效果和动画行业的人群模拟而设计的新框架。Atoms是完全独立的工具,可以轻松集成到任何3D应用程序中,并支持集成Autodesk Maya,Katana和Side FX Houdini。该框架允许在两个3D程序之间轻松更改数据。

Atoms设置了无论您的技能水平如何都能轻松进行人群模拟的重点。这个想法是你不需要成为技术艺术家或精明的脚本艺术直接人群镜头。人群模拟和其他技术密集效果模拟的“民主化”一直是持续的。其他人通过Golaem Crowd for Maya等产品将简约性带入了焦点。

Atoms与其他产品不同,它是一个独立的框架,允许它支持多个3D软件包。该框架使您可以完全控制仿真过程的各个方面。不同的用户可以利用他们自己的技能组合:比如使用节点,python脚本或插件 - 每个都可以是Atoms工作流程。


关于ToolChefs。 由Daniele Federico和Alan Stanzione于2014年创立,他们在VFX和动画行业拥有超过20年的经验。Daniele专注于动画,索具和管道开发,并致力于项目,包括重力,纳尼亚传奇:凯斯宾王子,哈利波特和死亡圣器,快乐的脚2,银河守护者等等。Alan拥有电子工程学位,多年来一直是MPC人群引擎ALICE的主要开发人员。ALICE已被用于电影,如第二次世界大战,银河护卫队,Exodus,Maleficent,300:一个帝国的崛起和许多其他人。ToolChefs专注于为各种软件包创建独特的插件,例如Autodesk Maya,The Foundry Nuke,SideFX Houdini和Newtek Lightwave。

LEGO MINDSTORMS Education NXT Software 2.1 crack 破解版

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LEGO MINDSTORMS Education NXT Software 2.1 | 2.1 Gb
LEGO Education has presented LEGO MINDSTORMS Education NXT Software V.2.1, is a very powerful and easy to use tool dedicated to programming and adapted to data management of your Lego Mindstorms NXT robot.
Product information "LEGO MINDSTORMS Education NXT Software v.2.1"
This powerful, easy-to-use software for programming and data logging is icon based. It incorporates a Robot Educator step-by-step guide with 46 tutorials, from beginner to advanced levels. Data logging functionalities, including graph viewer, make it easy to collect and analyse data from sensors. The software incorporates a comprehensive digital user manual and is based on LabVIEW.
Learning Values:
- Using input and output devices and producing a simple set of sequential instructions linking cause and effect
- Developing and testing a system to monitor and control events
- Using intuitive prediction tools to get first hand experience with making hypothesis
- Using the scientific inquiry process when gathering and analysing data sets
- Integrating Maths and Science using physical constants, units of measurement, coordinate systems, min, max, mean and linear formulas









关于LEGO MINDSTORMS Education NXT软件。 LEGO MINDSTORMS NXT软件最后一次更新是在2013年我们推出其继任者EV3时。从那时起,我们还没有正式支持NXT软件,也无法保证它能在新系统上运行。

值得庆幸的是,EV3软件与NXT智能块和组件兼容,但不支持蓝牙,并且无法更新或重置NXT固件。


关于乐高教育。 乐高教育提供基于乐高积木系统的实践学习体验和教学解决方案。我们的解决方案使每个学生都能成功,鼓励他们成为积极的,协作的学习者,培养未来挑战的技能,并建立积极的学习心态。

产品: LEGO MINDSTORMS Education NXT软件
版本: 2.1
支持的体系结构: x86
网站主页: https
//education.lego.com/ 语言:多语言
系统要求: PC / MacOsx
支持的操作系统: Windows XP或更高版本/ Apple MacOS X 10.5 ,10.6或10.7
等级: 中年,高年级主
编程语言: LabVIEW
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